There's few things more theraputic than to open up ZBrush, start with nothing but a polysphere and just let my mind wander.
Update 1: I extruded a basic neck shape from the head, made it a dynamesh and sculpted in the neck/shoulder details. Also made a few changes to the head. Brushes used: Standard, ClayTubes, Smooth and Move.
Update 2: Bumped up Dynamesh resolution a notch and added fine details. Brushes used: Dam Standard, Trim Dynamic and Brush Alphas.
Programs used: ZBrush (modeling) / 3ds Max/Corona (rendering)
Software used: 3ds Max/Corona
Rendering of Hamar Laser’s L-702 Alignment system.
Lighting, Rendering and additional modeling done using 3ds Max/Corona
Modeled, texture mapped and rendered using 3ds Max/V-Ray.
Shaders, texture maps and lighting done in 3ds Max/Corona
Client requested a virtual representation of a proposed room layout. Final output included high resolution images along with a 360° Stereo VR Tour, compatible with Samsung GearVR.
Responsible for all aspects of production, including design. Renders displayed here are straight out of Corona's VFB, no post processing.
Software Used: 3ds Max, Corona, CoronaVR
Modeled, texture mapped and rendered using 3ds Max/Corona
Work in progress.. playing around with scene elements, seeing what works and what doesn't. Will be updating in the near future.
Modeled, texture mapped and rendered using ZBrush and 3ds Max/Corona
Created as a flythrough animation (coming soon), the aircraft and bulk of the terrain were modelled in 3ds Max with additional terrain detail created using ZBrush. Texture maps created in Photoshop.
Programs used: 3ds Max, ZBrush, Photoshop
Exterior scene of S-70B I created as a personal project. Modeled, texture mapped and rendered using 3ds Max/Corona.
300CBi Exterior
Modeled, texture mapped and rendered with 3ds Max/Corona
Exterior renders of CH-53K.
Modeled, texture mapped and rendered using 3ds Max/Mental Ray
Interior cabin renders of S-92 helicopter. Modeled in 3ds Max and rendered using Corona.
The harness buckle (3rd image down) is my own design, created using photo reference of existing off-the-shelf buckles.
Modeled, textured and rendered using 3ds Max/Mental Ray
A cutaway graphic of the GE T408 engine.
Modeled, textured and rendered using 3ds Max/Mental Ray
Most of these renders were created for The Firm Graphics and used in concert/event promotional materials. The DF medallion (3rd image down) was used in the cover image for the DF: Idiots on Parade book.
All images are pre-2006 and rendered using 3ds Max/Brazil